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released this
2026-04-13 19:26:29 -04:00 | 66 commits to main since this releaseModularity 6.7 brings UI overhauls, optimizations, and a simpler ModuCPP workflow.
Fixes:
- Fixed an issue where Modularity could crash when a script referenced a namespace that did not exist.
- Fixed a bug where native scripts would fail to compile or link properly on Windows.
- Fixed several Windows startup issues,
- Fixed a bug that could make the Project Manager behave awkwardly on Windows.
- Fixed an issue that made loading projects feel sluggish.
- Fixed scene loading issues that caused some content to not load correctly in certain cases.
- Fixed unnecessary 2D World Lighting render calls.
- Fixed a bug with physics rotation acting strangely in some situations.
- Fixed console auto-scroll jitter.
- Fixed multiple UI animation issues and regressions across popups, menus, and docking.
- Fixed hierarchy interaction issues, including accidental selection while dragging objects.
- Fixed inverted faces on several built-in primitives, including Sphere, Capsule, and Torus.
Improvements:
- Made the editor not feel overly debug-like during launch and usage.
- Improved project startup and scene loading speed.
- Improved native script compilation and reduced build overhead for ModuCPP workflows.
- Improved Windows script handling and runtime reload behavior.
- Expanded and polished the editor UI with smoother popups, menus, docking, hierarchy folding, and scrolling.
- Improved hierarchy visuals with cleaner lines, rounded branches, and smoother expand/collapse behavior.
- Made the Project Manager and startup flow feel cleaner and less awkward on Windows.
- Added a master toggle for editor feedback sounds, plus separate toggles for click, error, and other feedback sounds.
- Added smoother overscroll-style scrolling behavior.
- Added the ability to flip faces in RMeshBuilder.
- Added better empty-state behavior when adding components: if no component matches, Modularity can offer to create a script for it.
- Improved script creation flow by automatically attaching newly created scripts and opening them directly in the scripting tab or external editor.
- Improved the overall scripting experience with simpler ModuCPP usage, cleaner examples, and much more complete documentation.
- Continued simplifying scene and script workflows to make projects easier to manage and build.
Overall:
This update focuses on UI/UX polish, faster loading and compilation, improved Windows stability, and a smoother, simpler workflow for scenes and ModuCPP scripting.
Tiny note: On Windows, specifically for some odd reason, booting some projects may take a little while sometimes, so be patient while I figure out a fix!
Downloads
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Modularity-Linux V6.7.tar.gz
3 downloads ·
2026-04-17 03:52:27 -04:00 · 45 MiB -
Modularity-Windows V6.7.zip
7 downloads ·
2026-04-17 03:52:34 -04:00 · 48 MiB